![]() ![]() Pull them both into premiere and just sync the ingame bud to ingame audio and its all sorted.Did some HDR testing but I'm running v28.0.3 so no P1 - P7 Presets available & the Custom FFMPEG Output is choking. Using shadowplay to record 1440p 60fos video with no audio. Tjiscway i get an mp4 with my synched audio tracks but no video. Using obs to capture my 3 audio tracks with the "eye" on the scene off. So given obs just cant deliver smooth (non frame duplucated), 60fps 1440p video at bitrates around 50-70000 kbs (which shadowplay can do easily) i am now: This element works very well resulting in 3 tracks for me (game, my mic and Teamspeak3) all synced up perfectly (syncing seperate audio is a big pain in the behind) and more importantly able to be brought into premiere as seperate but synced tracks i can adjust and edit seperately in videos. I wanted obs because of its ability to allow me to record multiple audio tracks. ![]() Unless someone has a solution, im doing this: His rig is crushingly powerful so this isnt going to improve, and he appeared to give up in the thread on obs being his solution. I note that Lvlcap, a 2million subscriber youtuber posted here with the same issue. Its the rendering stage which is choking us both out. ![]() Whats frustrating is that lowering the bitrate of nvenc does not improve things. ![]() This makes my "60 fps" recording feel like its a badly done 30 fps recording. Unfortunstely using the nvenc codec to record through obs yields every 7th to 10th frame (when viewed in premiere pro) as a duplicated frame. I see this through a 144hz monitor so its lovely and smooth. Im playing BF4 at 1440p and between 110 to 145 fps. To the OP, this is the problem i was and still am having. ![]()
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